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This is the script I mentioned in class:
http://nyu.atlas-standing.com/showthread.php?t=359 Keep in mind that after you create the controls you will still have to parent the top groups under other controls (or joints). Once you've created these circle controls you'll use them to animate your character. When it finally comes time to export the character to the game engine, the relative rotation and translation information will get assigned to the joints. |
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