Go Back   3-D Animation forums > << CLASS >> > 2010 Intermediate
Blogs FAQ Community Calendar New Posts


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old March 5th, 2010, 12:23 AM
philmc's Avatar
philmc philmc is offline
Administrator
 
Join Date: Sep 2008
Posts: 1,286
Default Control circles for rig

This is the script I mentioned in class:

http://nyu.atlas-standing.com/showthread.php?t=359

Keep in mind that after you create the controls you will still have to parent the top groups under other controls (or joints). Once you've created these circle controls you'll use them to animate your character. When it finally comes time to export the character to the game engine, the relative rotation and translation information will get assigned to the joints.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:16 PM.


Design & Development by DŽIpac
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.